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Opengl es 2.0
Opengl es 2.0






opengl es 2.0

This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues. Level of OpenGL ES support via backing renderersĪdditionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE - Almost Native Graphics Layer Engine








Opengl es 2.0