

At the Summer Consumer Electronics Show in Chicago in 1991, Sega made its rivalry with Nintendo the theme of its stand, where the Mega Drive console (known as Genesis in the US) was being shown to American audiences for the first time. Sonic can harness chaos emerald power to, say, transform into a watery version of himself so that he can swim up waterfalls.Īfter visiting the Summer Games Fest in Los Angeles earlier this month, I am thrilled to hear other attendees vividly debating the merits of the two titles. Mario can transform into an elephant and use his trunk to batter enemies. Both games allow players to select from a range of classic characters and take on the rich, lushly colourful environments in cooperative modes, and both supplement the retro aesthetics with new abilities. Both Super Mario Bros Wonder and Sega Superstars are nostalgic callbacks to the era of 2D platforming. Which is why I’m secretly delighted that Sega and Nintendo are apparently releasing their new Sonic and Mario games within days of each other this October.


Whether its punks v rockers, Star Trek v Star Wars or Marvel v DC, subcultures have always defined themselves by what they’re not as much as what they are.
